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Flagellant darkest dungeon
Flagellant darkest dungeon











flagellant darkest dungeon

I see the FLG's selling point as being fast as heck and carrying both healing and soothing. The actual damage/healing done by the skill is distinctly secondary except for a couple bosses. They're for healing him up so the enemies don't have a chance of one-two punching him. It works Red Hooks' fever dreams, not in reality.īecause he has low max health it's a good idea to keep one of his 40% health threshold skills on his bar. Never, ever use his +stress camping ability. It's handy at times, but not something you should plan on. He doesn't get DD debuffs when he hits 0 HP. Most afflictions are really bad, while the FLG's is merely a little bad. However, it does mean he resists getting merked. Most of the time he plays just like any other hero, except fast and extremely damaging.

flagellant darkest dungeon

Red Hook wanted a hero who benefitted from having high stress or low health, but it didn't work. On the bright side, when the Flagellant hits death's door he pops an AoE heal to allies which is nice, and if he does die you get a bigger AoE heal on survivors and all the enemies get stunned which is great in close boss fights where you're almost there. He has higher deathblow resist than any other hero and can take trinkets that get it up to the cap which is 87% I believe but trust me from experience there are so many times I had that much deathblow resist and still died on the first death's door check. Since his abilities trigger at % thresholds and his big heals are % based I like giving him extra HP.

flagellant darkest dungeon

While he can get quite a few damage bonuses, his actual base damage is pretty low so even if you try to min-max and have a rapturous flagellant slug an enemy with Exsanguinate the damage is often not that spectacular, most of his damage will be from the bleed effects more than anything I feel. This is supposed to be sort of a compromise between a virtue and affliction, but the random effects make it hard to use to your advantage, and its less risky to just avoid being in this state. Rapturous boosts his speed and damage but lowers his dodge, and causes him to act out randomly (sometimes using a random ability on enemies or hitting allies or himself on his turn). He only gets one state at 100 stress, Rapturous. The Flagellant doesn't get virtuous or afflicted. The main risk, though is that if it misses I don't think the heal will trigger which can be really bad if you were on death's door at the time. It will stack with the bonuses he already gets for being at low health. This can mean he can kill an enemy and give himself a chunk of health back. The only downsides are that you can only use it a few times per battle, and each time you use it you get a penalty on healing for a while (so its not good to use it two consecutive turns.).Įxsanguinate is an offensive attack, giving you a high damage attack+bleed to the target, and healing a % of the Flagellant's max HP back.

flagellant darkest dungeon

If both him and an ally are on death's door, it means you can pull two heroes off death's door in a single action which can potentially save either from dying.

#FLAGELLANT DARKEST DUNGEON FULL#

This is really unique among heals and it often means the Flagellant can go from say 35% hp to nearly full health, and take a hero on death's door and bring them up to nearly half health. Redeem will heal him and an ally for a % of their max health. He has two powerful abilities that require him to be below 40% to work: The way he works is he uses bleed attacks for his offense, and gets stronger when he hits certain health thresholds (40% and deaths door I believe).













Flagellant darkest dungeon